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Renay ([personal profile] renay) wrote in [community profile] ladybusiness2025-07-08 12:36 am

Let's Get Literate! July 2025 Hopefuls

Well, I made a reading list last month...how did I do? Read more... )
mrkinch: Erik holding fieldglasses in "Russia" (bins)
mrkinch ([personal profile] mrkinch) wrote2025-07-07 07:54 pm

7/7/2025 Tilden Nature Area

U was unavailable this morning and I didn't have much energy, so Chris and I walked up to Jewel Lake on the boardwalk and back on the road, an easy morning. Bird activity is decreasing, although I think this morning the heavy overcast, cold, and wind may have been a factor. We didn't heard Warbling Vireos until we were almost to the Lake, and didn't hear a Black-headed Grosbeak until the sun broke through a little, see above. Highlights of the morning were the Brown Creeper at Jewel Lake climbing the snag and slipping under the bark, so amazing to see; and at least two fledgling Wilson's Warblers making their begging call, which I'm not sure I've heard before, and fluttering to be fed. We heard a mysterious call while we were sitting by the lake that Chris traced to a juvenile Spotted Towhee, so another new call. The Anna's Hummingbird nest was well and truly abandoned. I will be interested to see how quickly and to what extent it disintegrates. The list: )

We heard White-breasted Nuthatch again. I guess it's dispersal and I don't expect any to stay, it's only marginally appropriate habitat, but it's fun while they are here.
sinew: (/人。•ヮ•。人\)
erin ([personal profile] sinew) wrote in [community profile] fandom_icons2025-07-07 11:25 pm

various

[63] heaven official's blessing (tgcf)
[16] pixel
[13] art
[06] boyfriends
[03] sanrio
[02] barbie



more here
troisoiseaux: (reading 7)
troisoiseaux ([personal profile] troisoiseaux) wrote2025-07-07 08:41 pm
Entry tags:

Recent reading

Currently reading Days of the Dead by Barbara Hambly, one of her Benjamin January historical mysteries, usually set in 1830s New Orleans, although this one sees newlyweds January and Rose take a busman's honeymoon to Mexico to rescue their friend Hannibal Sefton, who has been accused of murder. Enjoying this! It's very Gothic: the mad patriarch ruling over his isolated hacienda with an iron fist, where pretty much everyone else is on their way to madness if not already there; the picturesque ruins in the form of Aztec pyramids; and of course, People Getting Real Weird With Religion. So far, this book's historical cameo has been General Santa Anna, who I did not connect with the sea shanty "Santiana" until a reference to his nickname as "Napoleon of the West"; I've also noticed that Hambly has an apparent running joke with herself of slipping in the names of minor characters from Les Mis (e.g., Combeferre's Livery in Die Upon A Kiss) and assumed the French chef named Guillenormand was one of those, although the spelling differs slightly— and as this Guillenormand is a "heretic Revolutionist" who fled France upon the Bourbons' return to power, I doubt Hugo's Gillenormand would acknowledge any relation.

I'm approximately three-quarters through Dune and things have gotten really weird. (Jessica + the Water of Life ritual????) Also, oddly, this audiobook keeps slipping back and forth between using a full cast of different voice actors for the different characters and having a single narrator Doing Voices for all the characters, which has a very odd effect when it changes from scene to scene and the main narrator has a completely different way of reading, e.g., Count Fenring's verbal tic than the other, specific voice actor does. It has also introduced more of a soundscape, including (in a move so cliche it was accidentally funny) ambiguously exotic flute music when Paul's Fremen love interest Zendaya Chani was introduced. So far my favorite chapter/scene has been when Frank Herbert used one character's death to be like "AND IN THIS ESSAY I WILL—" about ecology, via that guy's dying hallucinations of his dead father.
rocky41_7: (bg3)
rocky41_7 ([personal profile] rocky41_7) wrote2025-07-07 05:21 pm
Entry tags:

Recent Playing: Disco Elysium

This weekend I finished my first playthrough of Disco Elysium, a primarily text-based game which involves investigating a murder in a fictional world.
 
It's difficult to know what to say about Disco Elysium. The game has, as you may or may not have heard, a phenomenal amount of text in it, and you will only encounter a portion of it on any given playthrough. Having been through it only once, I've seen only a fraction of the game's full text. And it has a lot to say.
 
There's no political scheme that makes it out unscathed in Disco Elysium, from the equivocating and ineffective centrists to the racist fascists to the nostalgia-brained royalists to the flailing and failed communists to the selfish capitalists. Revachol, the country in which the game takes place, is a former monarchy-turned-violent-communist-revolution where other, wealthier nations eventually decided to intervene and now Revachol is ruled by a coalition government of outsiders. Given this situation (the revolution was roughly fifty years prior to the events in-game), everyone has an opinion on politics here. 
 
And the writing is remarkable! Incredibly descriptive, willing to make dark jokes which fit the characters at play while also creating moments of beautiful poignancy and pretty brutal commentary on the state of Revachol and what's been done to it and its people. There are truly lovely moments in Disco Elysium, but this is by no means a light-hearted or cozy game. Revachol, and the neighborhood in which the PC works in particular, is a pit. It's been made that way by the events of the last century, but a pit it is, and one that is teetering on the outbreak of further violence.
 
Furthermore, the PC, whose name I will not share for story reasons, is an absolute wreck of a man. Whatever you are picturing, it's worse. At least a dozen times I looked over my dialogue options and cringed at having to choose one of those. This guy undoubtedly should have been kicked off the force years ago, and muses at one point about whether or not he was sent on this case as a way to clown a rival police department (because he's such a loser). But the writers certainly have created a memorable character, and the PC certainly stands apart from stereotypes of competent lone wolf detectives. This guy wakes up in the opening scene of the game and can't remember his name or what the case is he's supposed to be investigating. 
 
I really enjoyed getting the glimpses into the lives of the NPCs, which felt rich and varied, and you could really believe they had their own stuff going on when the PC wasn't around. Disco Elysium presents a colorful and believable cast of characters hanging around this struggling neighborhood in a struggling country trying to overcome both its past and its present. And it's hard to advance anywhere in the main story if you aren't helping some of these folks out; it's the connections with the people around him that help the PC succeed for the most part, and offering a helping hand to people who've long grown accustomed to being kicked while they're down is the only real way to start breaking down the mistrust and tension in the city.
 
Complimenting this triumph of writing is the artwork! Absolutely gorgeous; vivid, detailed, and full of so much character, both in the designs of the characters themselves as well as the captivating scenery. I was in love with the look of this game from the start and I'm still in awe.
 
Similarly, the voice acting here was great. Since the game is largely text-based, it really relies on the art and the actors to bring it to life, and they do not shirk. Each character voice is unique and appropriate to the given character; I can't think of any who stood out to me as weak links. A superb job by the whole cast.
 
My only complaint is that I was not in love with the gameplay. Advancing the plot, either in main quests or side quests, often relies on passing skill checks. Many can be re-tried ad nauseum, but will become locked once you've failed it, and can only be unlocked by investing XP in the necessary skill. The area you can explore is relatively limited, which means it's unfortunately easy to end up in the position of not being able to advance the plot because the checks are locked, and not being able to unlock the checks because you're out of ways to gain XP. It made parts of the game a very dull slog for me and I had to convince myself to keep going, at some points brute forcing my way through plot-necessary skill checks just to get things moving again.

The "thought cabinet" mechanic is also lacking. While it's an interesting concept and a great idea for story/gameplay integration (various events in-game can trigger thoughts which you can internalize for various benefits or drawbacks), it just doesn't work very well. It takes hours of in-game time to internalize a thought into the network--and time only passes when you're in conversation, so you can spent thirty minutes running around Revachol and not have passed a minute of in-game time--and you can't see before engaging with it what the benefits or drawbacks of a thought might be. So you may spend an XP and hours to internalize a thought only to realize it's useless, or worse, detrimental to your play style. Then you have to spend another XP to remove that thought. It's unnecessarily clunky. 
 
However, having played it once and being more aware of the constraints of the gameplay, I probably will play it again, and hopefully avoid that issue, because the writing and characters in the game really do make it worth additional playthroughs I think. On the whole it's a very well-done game and deserves the attention its received. 

Crossposted to [community profile] gaming 

tellshannon815: (toni the wilds)
Creature Of Hobbit ([personal profile] tellshannon815) wrote2025-07-08 01:18 am

(no subject)



Book in a series: https://www.goodreads.com/book/show/62226126-the-last-devil-to-die
Multiple POVs: https://www.goodreads.com/book/show/136276174-the-search-party
Female author: https://www.goodreads.com/book/show/210795013-here-one-moment
Friendship: https://www.goodreads.com/book/show/196764063-the-day-after-the-party
Name in the title: https://www.goodreads.com/book/show/197627190-the-reappearance-of-rachel-price
YA: https://www.goodreads.com/book/show/174163045-the-dare
Biography/memoir: https://www.goodreads.com/book/show/211163702-kingmaker
Scifi/fantasy: https://www.goodreads.com/book/show/36630924-here-and-now-and-then
Book from TBR: https://www.goodreads.com/book/show/28016509-the-girl-before
With a woman protagonist: https://www.goodreads.com/book/show/200638897-the-fortune-teller
Ebook/audiobook: https://www.goodreads.com/book/show/204587595-her-majesty-s-royal-coven
Set somewhere you've been: https://www.goodreads.com/book/show/13614116-natural-causes
From the library: https://www.goodreads.com/book/show/179312410-has-anyone-seen-charlotte-salter
Free space: https://www.goodreads.com/book/show/60092195-the-shadow-cabinet

Substitution list:
*Author you've never read before - https://www.goodreads.com/book/show/64417442-the-final-party
*Book older then you are
*Fairy Tale or Fairy Tale Retelling
*Graphic novel or Comic - https://www.goodreads.com/book/show/213477761-fate
*Pet or Animal Companion
*A main character over the age of 30
*Under 100 Pages - https://www.goodreads.com/book/show/63945326-the-gift
*Romance Plot or Sub-plot - https://www.goodreads.com/book/show/203416581-a-novel-love-story
*Translated https://www.goodreads.com/book/show/61448964-g-kungen
*Humour
*Non- fiction
*With a Blue Cover - https://www.goodreads.com/book/show/62792245-five-bad-deeds
*Horror or Paranormal
*Colour in the Title
*Seasonal Read
*Book made into a film or tv series - https://www.goodreads.com/book/show/36306720-the-perfect-couple
*Historical (fiction or non-fiction)
*Number in title - https://www.goodreads.com/book/show/61653791-four-found-dead
*Female author - https://www.goodreads.com/book/show/35528896-the-treatment
*Three word title - https://www.goodreads.com/book/show/37819454-three-days-missing
*Craft, Hobby or Cookbook
*Written by an author from your state or country
*Animal on the cover
*Disability or Mental health
*Read a book from the year you were born
*Mythology
*Title begins with first letter of your name - https://www.goodreads.com/book/show/40770941-her-pretty-face
*Dystopian - https://www.goodreads.com/book/show/214471703-sunrise-on-the-reaping
*Book mentioned in another book
*Diverse reads - https://www.goodreads.com/book/show/56425440-last-night-at-the-telegraph-club
*One word title - https://www.goodreads.com/book/show/218455872-sleep
*Award Winning/Bestseller
*Disabled Author
*Non-western Setting - https://www.goodreads.com/book/show/63247547-last-resort
*Set in your state/country
*Title is at Least Five Words Long - https://www.goodreads.com/book/show/203019749-things-don-t-break-on-their-own
*indigenous author
*Has illustrations (but not a comic or graphic novel) - https://www.goodreads.com/book/show/62715477-fire-and-blood
*Set at a school/university (my old one, in fact)- https://www.goodreads.com/book/show/219491276-when-we-were-killers
*No sex/romance
*Re-read

My Goodreads is here, feel free to follow: https://www.goodreads.com/user/show/46625765?ref=nav_profile_l
senmut: modern style black canary on right in front of modern style deathstroke (Default)
Asp ([personal profile] senmut) wrote2025-07-07 06:51 pm
Entry tags:

Heads Up!

[community profile] sylph_and_asp is members-locked access now. Just. I've got a lot of political posts over there from previous years, plus, as good as dreamwidth does try to protect us from crawlers, I feel better locking my writing down.
settiai: (D&D -- settiai)
Lynn | Settiai ([personal profile] settiai) wrote2025-07-07 06:42 pm
Entry tags:

Post-D&D Crash

Welp. The last few days were certainly exhausting.

Don't get me wrong, the long weekend of D&D was a ton of fun, and I'm very glad that we managed to pull it off. That said, it was extremely draining on me even after I spent as much time as possible prior to it trying to charge my internal batteries. By the time we ended yesterday afternoon, my spoons were long gone.

Since I had to get up early to catch the bus to E&Z's place (which was on the weekend schedule the entire time since Friday was a holiday) and then it was usually 1am or so before I made home at night, I didn't get nearly enough sleep pretty much the entire time. Especially since I record summary videos for this game, so I had to get that done at night before I could go to bed.

I ended up taking a nap after I made it home yesterday, and the only thing preventing me from doing so tonight is that I know it will be better to push through and go to bed early instead. If I nap now, I'll be up half the night.

And then work today made things even more fun, but that's a story for another post. 🙃

ETA: Or, you know, I could decide take a nap after all because it hit 7:30pm, and my brain had completely stopped functioning. I'm still tired, so hopefully I'll be able to fall asleep at a decent hour despite the nap.
bluapapilio: emoji from obey me! (obey me emoji16 shy)
蝶になって ([personal profile] bluapapilio) wrote2025-07-07 04:21 pm

Manga Check-in: Touken Ranbu Anthology ~ SquEni Formation ~ ch. 1-3


Chapter 1 reread: Ahh the Tantou are so badass and I love the size difference between them and the other group (except Hotaru lol).

"You're even more handsome now, Shokudaikiri!" lol do you like beat up men Yagen? You're a doctor you should want them NOT to be hurt. XD

Tantou are cute and deadly both! <3

Chapter 2 reread: Urashima wondering what's under Nagikitsune's mask...it's just a handsome face lol. And knowing his name gives you a good guess why he's wearing a fox mask.

Urashima: "should we just ask?"
Tsurumaru: "no let's sneak it off!"

i...

ok that would be really cute......

A leather mask would be so uncomfortable in the heat. 😰

Izunomikami tried to charm Nagikitsune hahah. The latter having fun was really cute. And that ending!

Chapter 3 reread: Kunihiro 😭 Higekiri doesn't remember Hizamaru's name?? Guess I can't judge him too harshly when some of the touken danshi came out pretty scarred.

Aww Higekiri messed up ironing and got really upset which made Hizamaru upset too.
minoanmiss: Nubian girl with dubious facial expression (dubious Nubian girl)
minoanmiss ([personal profile] minoanmiss) wrote in [community profile] agonyaunt2025-07-07 03:14 pm

Ask a Manager: how do I tell an organization that their volunteer is banned from our facility?

CW" sexual harassment, soft bans, conflict avoidance, and religion. Read more... )
marthawells: Atlantis in fog (Atlantis)
marthawells ([personal profile] marthawells) wrote2025-07-07 11:42 am

July 4 Flood Relief

Kerr County Flood Relief Fund

The Kerr County Flood Relief Fund supports relief and rebuilding efforts after the flood of July 4, 2025. Your generosity helps our neighbors recover.

The Community Foundation - a 501(c)(3) public charity serving the Texas Hill Country - will direct funds to vetted organizations providing rescue, relief, and recovery efforts as well as flood assistance. The Fund will support the communities of Hunt, Ingram, Kerrville, Center Point, and Comfort. All donations are tax-deductible, and you will receive a receipt for your gift.

https://cftexashillcountry.fcsuite.com/erp/donate/create/fund?funit_id=4201


And Kerrville Pets Alive! is taking donations for rescue and fostering lost pets.

https://kerrvillepetsalive.com/?link_id=3&can_id=588b5a597b5d30fd7e36b213e5ba6987&source=email-freedom-is-fought-for-not-given&email_referrer=email_2803907&email_subject=how-you-can-help-texas-flood-victims&&
runpunkrun: john sheppard and teyla emmagan in uniform and standing in a rocky streambed (hold the stillness exactly before us)
Punk ([personal profile] runpunkrun) wrote2025-07-07 08:50 am

#660, Bashō

a dragonfly
unable to settle
on the grass
     -1690

Translation by Jane Reichhold.

俳句 )
Cake Wrecks ([syndicated profile] cakewrecks_feed) wrote2025-07-07 01:00 pm

Meanwhile, at the Unintentionally Erotic Bakery... (Part 1)

Posted by Jen

"Deb, you've outdone yourself!"

"Aww, thanks, Pat!"

"So, what do you call it?"

"Well, with all the candied cherries on there, I'm thinking...'THE CHERRY POPPIN' CANDY CASTLE!' What do you think?"

"I like it."

"AND, we can throw in a half dozen 'Tunnel of Love' cookies with each order!"

"Oooh, good idea! Especially since no one but those college guys will buy any."

"Yeah...I guess the extra icing must be turning people off - too many calories. Remember how that lady said they weren't family-friendly?"

"That was kind of weird. Must be one of those health nuts."

"Aw, you know how it is. People are so paranoid about what they put in their mouths these days."

 

Thanks to Anony M. & Christina P. for the great spread.

*****

And from my other blog, Epbot:

The Adventurers Guild ([syndicated profile] advgamer_feed) wrote2025-07-07 11:00 pm

Dragonsphere - Oh! You Pretty Things

Posted by MorpheusKitami

Written by Vetinari

Last time in this Dragonsphere playthrough we were just about to embark in a voyage across the Kingdom of Callahach starting from our own castle of Gran Callahach. When exiting the castle waystation, the game takes you to the map of the Kingdom, with the various realms that you can visit: Soptus Ecliptus, Brynn-Fann, Slathan ni Patan and Tyre nak Branwe, Sanwe's tower.

I decide to visit the Slathans first, because they seem to be the underdogs of this fantasy world. It is cool that, while the realms that you haven't visited yet appear on the map as just icons, when you go to them they change to a real 3D version of the place.

Before...

...and after.

The approach to Slathan is not the best, since two guardsmen are blocking my way. They are very prejudiced against shapeshifters, and will not allow anyone to get inside, lest they be killed and replaced by a shifter. When I try to play the “I am the King!” card, they just say that's even worse, because if I am killed and replaced the shifters will command all the kingdom.
 

Yes, you seem to be a perfectly reasonable and unbiased fellow.
I then catch the option to give them something (I gave them my signet ring, but it works with anything – even the half-eaten bone), and they think I am trying to bribe them. But actually I say that it was a collateral. I enter Slathan, and then when I come back, the first thing I do is ask for my item back. If I fail to ask it back, it means that I am a shifter, because even if a shifter can take my aspect, they cannot have my memories. 
Bloody hell you two really are jerks.
After the pleasantries exchange with these two idiots, I enter Slathan ni Pathan which is really a hideous place. Everything here is shifting, and even rocks and trees seem to be shifters in disguise. The first thing I come to is a pond with a tentacled monster in it. 
I'm sure it will be fine if I just walk to the other side.

Oops.
After dying so stupidly, I use the shieldstone gifted to me by my wife to throw it at the monster and trap it inside the pond. 

Yes, we wouldn't want to kill someone's pet octopus monster.
For all my effort I am also rewarded with some tentacles which were sheared off the monster. Their round suckers look particularly adhesive. Continuing along the path, I encounter a long-bearded old man sitting upon a rock near a small clearing. 
Maybe change is the new normal.
The old shifter is actually a wise man, the guardian of the Cave of Shifting Dreams (that one at the right side of the screen). While talking he says that he feels like he knows me. I respond that I am King Callash and he says that he has a gift to give me: a polystone. 
Are you sure it's not just Play-Dough?
He then asks me to enter the Cave to see what portents await me.
Still better than IMAX.
I have visions of someone being conked over the head, of my own face and then of a cloaked sorcerer (Sanwe most probably) getting some round object through the air with what seems like telekinesis. Before exiting, a strange object appears on the floor and Callash picks it up. It seems to be a strange doll.
Is this Woody from Toy Story?
When I ask the old man about it, he says that it is not often that the cave gives gifts to carry away. The doll is an Atlan, a focus for some of the shifters' powers. He has however no idea of what could be its significance to me.

When asked, the wise shifter has also some information to give on the other races:

  • the Soptus word for astronomer, “vinkioshabfallaecliptus” means “one who seeks the sun, moon and stars”. Words in their language can also mean different things, for example depending on the context, SHAB can mean “sun”, “light”, “north” and “death”; FALLA can mean “moon”, “dark”, “south” and “life”; ECLIPTUS can mean “stars”, “navigation”, “west” and “the universe”.
  • there is a legendary race of birdmen, called Shak, living in the mountains near Sanwe's tower; they are said however to only respond to the calls of their own kind.
  • the great gift that the Faeries envy the Fair Ones is that of children, with which we are more blessed than any of the other races (in fact the typical farewell when interacting with Faeries is “may you children be a blessing to you”).

Leaving the old man and proceeding along the path, I come to a shifting monster which doesn't let me pass unless I demonstrate some shifter ability. No amount of cajoling convinces the monster to let me through, so I guess I will just have to come back later on. 

It doesn't seem that much of a sightseeing attraction to me, anyway.
I return to the guard post with the two jerks and ask them to give me back my signet ring, to which they comply immediately. (If I do not ask them for the ring as the very first dialogue option, they just kill me).

Before I can get back to the kingdom map, the game treats me to a cutscene of the Dragonsphere, to let me know what is the situation. Fiona seems very concerned, but Lak-Hella tell her not to worry, and to leave everything to our hero. 
I am sure I am traveling at the speed of plot, anyway.
I decide to visit the forest of Brynn-Fann next, for no particular reason other than following the map in a right-to-left direction. 
Let's hope the locale is a little more welcoming this time.
I come to the entrance of the Forest Maze, where a small faerie stands guard sitting on a big rock.

She is making faces at me.
When I try to talk to her, she teases me, insults me and tries to obstruct my path in any possible way. But, having talked to the Faerie ambassador in Gran Callahach, I know that she is being vexing and annoying on purpose. So, I resolve to challenge her with the most extreme politeness I can manage. After a while she is so exasperated by my lack of aggravation that she allows me to enter the forest maze, in case my failure to solve it will worsen my temper.
 
Those two large balls on the left look a lot more menacing than the little sprites dancing about.
Actually, this is not a maze at all. It is just a path from east to west, but the end of the path is guarded by two guardians that kill me as soon as I try to exit the screen.

With nothing else to do, I elect to look at the sprites and lo and behold! I can talk to them too.
Pleasure to meet you.
It seems that there are eight sprites, changing colour between red, yellow and blue, and I can ask one of them if the path to proceed is safe or not. But how can I be sure that what they are saying is the truth? Yeah, it is a reimagining of the classic puzzle of knights and knaves.

The idea is that you ask the sprites to give you some other information, so you can deduce who is the one who can let you safely pass the two guardians. Every sprite tells you something different according to which color it is at the moment, and you cannot be quite sure if they are telling the truth or lying.

I have compiled all the possible combination of sprites (on rows) and colours (on columns) with the related information they give, so you can try to solve this logic puzzle on your own.
I assure you it was not easy to get all of these statements, since the sprites tend to flutter away randomly and then you are not quite sure who is who anymore.
You have all the information, so go on, solve the puzzle if you want. I'll wait.

...

Okay, have you solved it? Let me aid you with this: 80% of the information that you collect in this puzzle is faff. We don't even care who lies when they're blue, or whose sister is whom, or whatever. Regarding this, I can also say that the seemingly reasonable assumption that every couple of brother and sister share the same initial is wrong, because Jane and Jim contradict each other on this matter. But as I said, we don't care.

The most important statement is the one from Yellow-Betty who says that “Sanwe is evil”. Now, if the game doesn't pull the rug from under our feet and ends up making him just a misunderstood loner, we know this to be true. So yellow sprites cannot always lie, and Red-Jim is a filthy liar. So the conclusion is that Yellow sprites tell the truth and Red sprites lie. Blue sprites can either lie or tell the truth, but we don't care, because from the Yellow sprites we know that:

  •  Only a red sprite can make it safe for you to cross.
  •  The sprite that can make it safe for you to cross can only do so when the first letter of its name is the same of the first letter of its colour.

Therefore, only Rachel or Ralph can be the correct ones, but Yellow-Rachel refers to another sprite as the one to ask. So you just have to ask Red-Ralph if it is safe to cross. We do so, and then... 

You cheeky bastard.
Since the red sprites always lie, it is in fact safe for us to cross now. And so we come face to face with the Butterfly King.
Shades of “Alice in Wonderland” there.
We start a very surreal conversation with him. First he asks who we might be, we say “Callash” but he retorts he did not ask who we are, but who we might be. We then say that by this logic we could be “any number of people” and he says “not true, you obviously are just one person”.

Then he asks what does “Callash” means. We say “it's my name”, so the King says “so in your language Callash means 'it's my name'?”. We say that Callash itself is a name. The King asks what does the name Callash means and we say “I don't know”. The King then says he understands.

When Callash laments that he is very confused, the Butterfly King says that this is not as confusing as the language of the Soptus Ecliptus.
Good to know.
After all that, the Butterfly King subjects us to a little reading comprehension test, which is really very amusing:

Anyone.
 
I don't know.

Trouble. (just a little bit misogynistic, I know)

The Butterfly King.
Being satisfied that we understand the Faerie's mind pretty well, he gives us a powerstone, red like the flowers of the faerie garden, whose prophecy is to bring the destruction of the sorcerer.

He then asks us some other questions to test our knowledge of the Faeries, so we answer accordingly:

  •  Sanwe must be destroyed because he ravages and destroys the land.
  •  Faeries tease the Fair to test their limits.
  •  The Fair Ones are the most blessed race.

He proceeds to gift us with another item (a small bird figurine), and then casually drops this bomb:

Wha?
Callash takes the news in stride and thanks the Butterfly King for his help. Before leaving, we can explore the remaining part of the garden, where we are greeted by this sight: 
Yes, I agree.
We can pick up the delicate crystal flower on the right side, but when we try to get the crown guarded by the toads, this obviously happens:
What a senseless waste of human life.
Since we have done all that can be done here, we can return to the map, but first I pay my respects to the faerie guardian at the beginning of the maze.
Yeah, $@&% you too buddy.
Next stop, the desert of Soptus Ecliptus.

Session Time: 2 hours 00 minutes

Total Time:
3 hours 40 minutes

Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!

fox: my left eye.  "ceci n'est pas une fox." (Default)
fox ([personal profile] fox) wrote in [community profile] agonyaunt2025-07-07 08:58 am

Asking Eric: Adult children object to parents’ burial plans

Dear Eric: I am very much enjoying the second time around following a long and less than joyful first marriage. My problem is plans for burial.

All of our children are terribly against our marriage even though both of our spouses were deceased at the time we met. Our children have virtually no relationship with us now and if there is any contact it is ugly.

I have a cemetery plot out of state with my deceased wife. My wife has a local plot with her deceased husband. I would like to get a new plot for the two of us but expect that any such request would receive pushback and be ignored.

My wife’s mother is buried with her second husband using her last name at the time of her death and her father is buried with a subsequent wife so there is precedent for what I want but I know her daughter would require that her mother be buried next to her father.

How do I get what I want?

I have not discussed any of this with my wife. If I did and she brought it up with her daughter the reaction would be for the daughter to express her displeasure by keeping the grandchildren from my wife. She has done that for less. If I am to get a plot, I should do that sooner rather than later as they are in short supply.

While living I would feel great joy if I could know that I could count on being buried beside my wife for all of eternity. Am I being silly to not just take the easy route?

— Burial Conflict

Plans: You have every right to make a burial plan that suits your life and your love. And — this might be controversial — you don’t have to tell your kids. If you have virtually no relationship as it is, you certainly don’t need to bend to their wishes. It seems there’s no pleasing them, anyway.

In general, it’s better to communicate about final wishes and plans for one’s end-of-life in advance. This helps intentions to be understood and gets questions answered while you’re still around to answer them. But the conflict that’s roiling your family complicates things.

Without knowing more about the circumstances of your marriage, I can’t say your kids are completely wrong, but the punishment you mentioned is more than concerning.

Perhaps they’re struggling with acceptance because of unprocessed grief, perhaps there’s something else going on that I’m not privy, too. Either way, the stated conditions dictate that the burial conversation should happen only between you and your wife right now. Once you’re both on the same page, you’ll know what the next step is. That might mean purchasing a joint plot that makes you happy and appointing someone other than one of your kids as executor. (That last part is probably wise regardless.)

There would still be a lot of complications, of course. Namely, one of you will predecease the other and at that point, presumably, the kids would find out the plan. So, while you are working on doing what brings you joy, I’d also encourage you to get down to the root of what’s going on with your kids.